This is a model i made on my free time during covid lockdown.
The initial idea was to create a high poly character, meeting the criteria of current video games using the latest modeling and texturing techniques.
the design is mine and although I'm happy with the result I still see a lot of things that I would like to improve when I have some time to dive back into it.
Scult in Zbrush, Marvelous designer and 3Dmax. 3D painter for the texturing and Marmoset for the render.